Drop a bin anywhere in the real world, flick the ball in, and chase a new high score. A calm little AR throwing game.
A quick look at placing the bin and sinking a few shots in AR
Real physics, real space, and just enough to unlock to keep you coming back
Flick to launch an actual ball — swipe speed sets the power, a drag upward sets the arc, and a curved swipe adds spin.
Scan a flat surface and drop the bin onto your floor or desk. Move it, delete it, and shoot from any angle.
Collect balls and basket skins of different rarities by beating scores, earning achievements, or entering codes.
From dead-straight shots to full drag-path aiming with curve and spin — pick how much control you want.
Every clean shot adds to your run. Chase your personal best and keep the streak alive.
No paywalls. The full Unity project is on GitHub under the MIT license for anyone to learn from.
From empty room to nothing-but-net in four steps
Move your phone around to detect a flat horizontal surface
Tap the surface to drop the bin into the real world
Drag the ball and flick to throw
Sink it in the bin and beat your best result
Hand-drawn UI, low-poly props, and your room as the court
ChillZone 2.0 is a ground-up remake. The ball is a real physics object you actually throw, balls and baskets are data-driven unlockable content, and the UI, backgrounds and settings are generated in code. Out went the hard-coded prefabs and god-classes — in came an event-driven, modular architecture built to scale.